Corsairs to each his own map of secrets. Walkthrough "Corsairs: To Each His Own"

Corsairs To each his own Maps
All geographical maps of islands or parts of the mainland land that your hero got, go into inventory and, if they have not been seen before, are placed in the Cartographic Atlas (by default - the (M) key). You can also view any cash cards in the tab (F2). Items (for convenience, use the "Cards" sorting filter) by selecting the item in the list and clicking the "Take" button. Cards can be bought, received as a gift, found in the treasure or in the things of the captain of an enemy ship killed by the hero, or you can simply steal from someone else's chest. In addition to individual geographical maps You will definitely come across general maps of the Archipelago of various quality, as well as a variety of excellent author's works. How to deal with them, only you can decide, but believe me: there are no accidents in this world. A player who has collected all the cards of individual islands and regions will immediately feel how much they are needed by any navigator! Sooner or later you will come across a fragment or, if you're lucky, a whole map of a real treasure! Treasure cards can consist of two fragments: the card will automatically fold into a whole if you click the "Take" button on any of the parts of the card. Do not rely too much on treasures: the map may turn out to be a fake, or the contents will turn out to be useless junk. A treasure map can be purchased at the tavern if there is a seller (usually a very suspicious and not always pleasant person) there. Be vigilant: treasure digging is often accompanied by the appearance of not always welcome witnesses or competitors. The maps are of high quality, large, if you have a low Internet speed, wait until the end of the map loading. To save the map, click LMB on the map, after it loads and enlarges, click on the rectangle with an arrow or on the square in the lower right corner "enlarge to full size". After that, right-click where you want to save, "ok".


Map of the West Indies

simple map

Card of Two Appearances

New map Caracas

Great map of Belize

Justice Island Map

trading card

Trading map with dots mark

Trade card with island mark

Anitigua Map

Barbados Map

Blueveld Map

Guadeloupe Map

Isla Tesoro Map

Cayman Map

Caracas Map

Cuba map

Cumana Map

Curacao Map

Martinique Map

Why doesn't Tichingitu fire his musket?

To try to fix the bug, try the following sequence of actions: take back the musket, go to another location and again give the musket to the Indian. Go to a new location again, and then equip a weapon on the character. If the musket is equipped, but the Teechingitu does not load it, then you need to check what ammunition was indicated for use. The default should be bullets with gunpowder, but you may have changed the parameters and selected, for example, "paper cartridge".

How to pump the skill "Stealth"?

You have several options that will allow you to upgrade the Stealth skill:

  • Deceive enemy ships by raising allied flags.
  • Deceive enemy soldiers by raising allied flags.
  • Deceive remote control and OZK.
  • Make your way to enemy cities by tricking patrolmen.
  • Complete tasks related to transporting diplomatic soil.
  • Engage in smuggling deals.
  • Drink in the tavern, but, however, such actions are best avoided.
  • Periodically give money to gypsies.

How to find Skeleton Reef without instruments?

Open the map of the archipelago, find Santiago in Cuba and Cayman Island nearby. Connect Santiago and the center of Cayman Island with a segment, and then divide this line into three parts. Approximately two-thirds of the way from Santiago towards the Cayman, you will find Skeleton Reef.

How to find Crab Island without instruments?

Open the map of the archipelago, find the city of Port Royal in Jamaica, and Santo Domingo in Hispaniola. Draw a straight horizontal line through the city of Port Royal. Next, draw a vertical line across Santo Domingo. So, at the point of intersection of these two lines, there will be approximately the location of the Crab Island.

How to find a rendezvous point with Cromwell's squadron without instruments?

Open the map of the archipelago, find us to the west of Santo Domingo on Hispaniola, and also find the city of Belize on West Maine. Draw a vertical line through the headland west of Santo Domingo, then draw a horizontal line through Belize City. At the point of intersection of these two lines, there is approximately the hidden island of Isla Mona, where you will meet with the squadron.

Where can I find Colonel Fox?

To find Fox, go to the first floor of the residence of the governor of St. John's and search several rooms. It's in Antigua. One of them will be a colonel. On the other hand, if the character does not return from the exercises, then complete the task further, go through another stage, and from time to time visit the same residence.

If you are looking for Fox as a result of the "Turtle Soup" quest, then be sure to do this before starting the "Insidious Island of Xochitem" quest. If you do not do this, then the game may freeze.

In some cases, a message may appear about the interrupted journey and that something should happen in this location. What is this?

Such a message indicates that there is a character nearby with whom the main character must communicate. It can be a sailor randomly generated by an NPC on a random quest. Look around the city, wait on the spot - perhaps he will even come by himself. It may also happen that the character is not found, and you can leave the location.

Because of what there are minuses in the characteristics of the character?

Cons in the characteristics may appear for several reasons:

  1. Character overload.
  2. You drank a lot.
  3. The character's ship for navigation cannot be used by him - gives minuses to all attributes.
  4. Jessica Rose cursed the hero.
  5. The character has an amulet or totem that reduces attributes.
  6. The hero's backpack contains a cursed item, which can be a vampire wing, a bone, etc.

Igor Patrin

Go to the pharmacy and find Gino there. After handing him things, wait a while and return. Chat and collect a card with two Manifestations. Then open inventory and click on the map that appears. It is worth noting that while you will not see anything interesting in it. Go to Gino and talk to him again. He will tell you that the compass will function precisely at those points that are located in the area of ​​​​the islands of Dominica and Western Maine.

In order to continue the passage of the game Corsairs: To each his own, you should get a map of the archipelago. If you do not have it, then head to the island of Curacao to get it at the headquarters of the GVIK. I advise you to immediately save before going inside. Go to that man who is sitting at the left table and buy a card from him. Together with her, you can again head for Antigua. Drop anchor and chat with Gino. He will put the necessary coordinates on it.

So, at the very beginning, you should go to the central part of Dominica, then to the northwestern part of Blueveld. Board your ship and start your journey by heading to your first destination. I advise you to anchor on the beach of Castle Beam and move from there to the jungle. There you will see a statue, go up to it and click. Now we need a second line in order to find an island at their intersection.

Go to Blueveld and anchor in Amatica, because there you will find the statue that transported you to the Isle of Justice. Get close to her and click. After you see the intersection of the lines, head towards Belize and turn right from there. After the passage of the game Corsairs: To each his own, you will find yourself on the high seas on one vertical line bordering western part Cayman. There you will see an icon resembling an anchor, you can head to this island and land there.

After finding Gino, go to the cliff and stick to the right side as you move along it. Sooner or later you will see a path to the left leading up. Arm yourself with a blade and go further. Be careful, because now the skeletons will attack, deal with them and go further. Repel the attack of the second wave and go to the first location.

Repel attacks of skeletons and move on. When you get to the fork, turn right and go to the beach. Destroy all the opponents hanging around there, and then approach the island from the ship. Find a passage in it and move inside. Look around and find a chest. The script will now activate and an entry will appear in your journal.

Now in the passage of the Corsairs: To each his own, you should return to the fork and turn right. Deal with the skeletons and reach the cave. You need to be sure to get inside. There are also opponents, you may not fight them, hiding in the flooded part of the grotto, located on the left. Start swimming on it. Sooner or later, you will get out of the cave and find yourself on the shore of the Cursed Bay. Fight off the attacks of the skeletons and try to destroy them to one, because only after that the entry in the journal will be updated. I also advise you to look around and see that the broken ship skeleton is in the water, because the mast fell off it.

You should swim up to the mast and climb on it to move to the ship. Find the door on it and go through. Be careful, because now the skeletons are attacking again. After fighting off them, go to the one with a cocked hat on his head - this is the captain of the Santa Quiteria. Chat with him and repel the attack of two of his retinue.

After killing the captain, search him and find the key. You can also get your hands on his saber and other useful loot. Continue through Corsair: To Each His Own and go down to find some chests that need to be looted. Then look around and find a closet on the left. Approach him and take out the ship's log. After reading it, you can leave the ship and swim to the shore. It is worth noting that there are also several chests on it, go to them and open them. Then look to the left and notice three barrels standing there, and next to them is a small chest. Approach it and open it with the key you found earlier. You will see the mask of Kukulkan, take it. However, do not rejoice, because this is not the original.

The real mask is in the second location. You need to get close to the sculpture and find a path near it. Only when you get to the fork, you need to turn right. After a while, you will find yourself near the bridge, go through it. When you are in the middle, turn left and notice a niche in the rock. Then you need to jump into the water and swim to it. Near the niche you need to find an active transition point, which will move you to the cave. Go through and immediately save, because the way back is not going to be easy.

Continue the passage of the game Corsairs: To each his own and swim straight until you are near the stone. Stop and find a boulder opposite, swim towards it. When you find yourself near the stalagmites, go around them and swim up to the stone on the left. Here you need to find another transition point in order to get into another cave. You can go forward and climb up the hill, turn right and go to the stairs. When you get to the top, you will see a passage to the room in which the original mask is located. It is worth noting that after a while the Guardian of Truth will appear before you. Gather up and defeat him. But I will say right away that it will not be easy, because his health will be restored four times. After you defeat him, talk to him and hand over the Claw of the Chieftain. So the rating of agility and endurance will increase. Then return to the room and pick up the mask of Kukulkan.

Start going back the same way you came here. Go into the bay and arm yourself with a cannon, taken from the skeleton captain. In a few minutes the soldiers will attack. Put on your mask and start the fight. Run to the ship, find and chat with Maldonado. However, you will not agree on anything with him, so you have to fight. After defeating him, get out on land and finish off two more opponents. Then in the passage of the game Corsairs: To each his own, you can return to your ship and find Gino on it. After you talk to him, open the map and start sailing to the shores of Antigua. Drop anchor in Port St. John's and speak to Gino again. Then wait a while for Vincento's father to appear.

He will give you a letter, read it and find out that the priest will be waiting for you at the cemetery, which is located in Curacao. Start your journey to the shores of Willemstad and make your way to the cemetery. Look around and pass. Find the chapel and make your way inside. Padre Vincento is waiting for you there. Approach him and chat.

Mayan ancient city

Having met with Vincento, you will find out that Maldonaldo did not follow his order. However, he is on your side. You will also learn that the end of the world can be prevented by closing the gate located in the city of Tayasal, which can be reached with the help of guides. Their names are Maldonaldo and Dichoso. Since one of them is dead, you need to find the second one, who was recently seen in Sharptown near Isla Tesoro. Also, the holy father will give you the Tanat sword. He will tell you that within a few days Father Adrian will appear on the island, who will bring potions and charms. Wait the right amount of time and return to the church. Meet with Padre Adriano and take the potions with amulets from him.

Continue the passage of the game Corsairs: To each his own and go to Isla Tesoro. Find Shark there and ask him about Dichozo. It turns out that the admiral has not yet seen him. Go to the tavern and ask about it from its owner. If you do not find out anything, then go to the store, and then to the shipyard. But if the owner of the tavern tells that Dichoso has seen and he is sailing in the direction of the Blueveld, hasten to your ship. After a while, you will have to repel an attack by a squadron of opponents. After you let the Spanish ships sink, head to Blueveld. Drop anchor and wait for Dichozo's messenger to come to you. He will tell you that Miguel wants to see you on the island of St. Christopher in the city of Capsterville. There is a cemetery where the meeting should take place. He wants to go with you to Tayasal.

Open the map and head for St. Christopher. I advise you to anchor in Sandy Bay, and then continue the passage of the game Corsairs: To each his own and go into the jungle. Once at the fork, turn right and continue on. Your companions will go to the right and sit down. You only need to go forward to enter the cemetery. Find the crypt there and go inside. Find the door in the room, open it and go down. Meet a stranger, talk to him. Now he will impersonate Dichoso, but do not believe him. After the conversation ends, you will find out that Dichozo gave the order for your destruction. You can read this in the message that this pretender will give you. You will also read that Dichoso and your brother Michel are the same person.

Leave the crypt and go to the cemetery. Be careful because you will be attacked by opponents. Kill them and move to your ship. Then go down to the cabin and think. Now you can do it in several ways:

Find your own way to Tayasal;
- start unraveling the mystery of the sculptures that move everyone to the same place.

Continue the passage of the game Corsairs: To each his own, preferring the second option. Set a course for West Main and drop anchor in Amatica Bay. Land on the beach and go to the shaman. After you talk to him, come back after a while and ask about the consequences. He will send you again. wait certain time and come back. He will give you the Mayan calendar and four Comanche potions.

You should give these potions to the team that will go with you on the road. Move to Thayasal and get ready to repel the attacks of opponents. After that, Huracan will head towards you. So you don’t need to go to him yourself, because you risk being shot by his retinue.

It is worth noting that you can get here by going along a different path. If you go to northern point West Main and drop anchor in Doom Bay and then you're on your way. Sticking to the left side, you will be in place. It is worth noting that along the way you will have to repel the attacks of opponents. Then, in the passage of the game Corsairs: To each his own, you will need to talk with Hurakan and find out what Kacalkan awaits you. Find the bridge and cross it. After a while you will see a pyramid, go around it and go to the second one.

After climbing the steps, find the entrance leading to the Great Temple. Go there and talk to your brother. Then beat off the attack of the redskins and grab Michel. After defeating him the first time, he will escape. Follow him, dealing with his associates along the way. You can shoot him with a pistol. Near Michel there will be a slab that can become your cover while reloading the revolver.