Morrowind red mountain. Battle of Red Mountain

red mountain (red mountain), sometimes called Mount Dagoth-Ur, big volcano which dominates the island of Vvardenfell in Morrowind. This island was named after the volcano: the original name of the red mountain was Vvardenfell, which translates from the Dwemer as "City of a strong shield." This small isolated land is cut off from the rest of Morrowind by the remnants of a gigantic volcano crater.

This region is considered the most dangerous on the entire continent. In this desert, cut by deep gorges, also known as Foyades, with pools of lava where hull-stricken monsters live. The minions of Dagoth Ur, also known as the Ash Monsters, roam this land. Passage to Red Mountain is limited: along the perimeter of the red mountain, the Temple of the Tribunal built the Ghost Fence, a huge ghostly wall. The only way to cross it, aside from levitation, is to go through the ghost gate, located to the south. This region is notable for the steppe that stretches to the top of the mountain, and sandstorms that fill the air and reduce visibility to a few steps. Travelers new to Morrowind should be wary of this region, and anyone who ventures into it should be very careful.

Since the loss of the Dwemer artifacts (3E 414), the Divider and the Render, few have ventured across the Wraithwall. Red Mountain is almost unexplored, and no one will find accurate, up-to-date maps of the area or guides wherever they look. Although, four Dwemer Citadels are known to be located there, three of which are the residences of Dagothur, the most trusted of the Ash vampires; and the fourth is the base and refuge of Dagoth itself. And despite the danger of these places, there are Glass and Ebony mines, which are under the protection of the imperial guard.

During the Imperial Illusion, Jagar Tharn used the Dwemer mines as a hiding place for a piece of the broken Staff of Chaos. The immortal champion found the entrance to the mines by striking Gharen's hammer against Mithas' anvil, which produced a ringing sound that indicated the entrance to the mines. The hero retrieved the hidden piece, restored the staff, only to discover that Jagar had given energy to that piece of Jewel Fire.

Foyada Mamea leads from the Ghost Gate to the Moonmoth Legion, next to Balmora. An unidentified foyada walks past the Ghost Gate northeast of Aldrun. Just north of the gate is the lost Dunmer Keep of the Six Houses of Kogorun. There is a secret entrance that connects it and Red Mountain. This passage is not empty and you will have to meet with many creatures in the caves of Kogorun. The ghost gates have big amount supplies and information, so it's best for beginners to use this path.

Battle of Red Mountain

the rise and fall of the Tribunal

[The following is a transcript of Lord Vivec's speech to the renegade priest Malur Omain, who confronted Vivec with Ashlander lore of the Battle of Red Mountain and the prophecy of the Nerevarine, and to the unnamed judges of the Inquisition who participated with Vivec in interrogating the renegade priest.]

Who can clearly remember the events of the distant past? But you asked me to tell in my own words about the events surrounding the Battle of Red Mountain, the birth of the Tribunal and the prophecies of Nerevar reborn. Here's what I can tell you.

At that time, when the Chimer only left the herds and tents of their nomadic ancestors and founded the first Great Houses, we loved the Daedra and worshiped them like gods. However, our Dwemer brethren despised the Daedra and laughed at our foolish rites, preferring to worship Reason and Logic. Therefore, a fierce war went on between the Chimer and the Dwemer, until the Nords appeared and invaded Resdayn. Only then did the Chimer and Dwemer turn a blind eye to their enmity and unite to resist the invaders.

When the Nords were expelled, the Chimer general Nerevar and the Dwemer general Dumac, who had learned to appreciate and respect each other, decided to make peace between their peoples. Back then, I was just a junior adviser to Nerevar. Nerevar's queen Almalexia and his favored adviser Sotha Sil were in no doubt about the longevity of such an agreement, given the sharp differences between the Chimer and Dwemer, but Nerevar and Dumac managed to maintain a tenuous peace through diplomacy and compromise.

But when Dagoth Ur, Lord of House Dagoth and a close friend of both Nerevar and the Dwemer, brought us proof that the Dwemer High Designer Kagrenac had discovered the Heart of Lorkhan. The latter learned to draw strength from him and even began to build a new god - a formidable weapon and at the same time a mockery of the faith of the Chimers. Upon learning this, we all called on Nerevar to go to war with the Dwemer and destroy this threat to Chimer beliefs and security. Nerevar was alarmed. He went to Dumac to see if Dagoth Ur was telling the truth. However, Kagrenac was deeply offended and asked Nerevar who he thought he was, since he decided to judge the affairs of the Dwemer.

This alarmed Nerevar even more, and he made a pilgrimage to Holamayan, the sacred temple of Azura, and Azura confirmed that Dagoth Ur was indeed right and the creation of the New God of the Dwemer must be stopped at all costs. When Nerevar returned and gave us the words of the goddess, we found in them confirmation of our conclusions and again called him to war, condemning his naive faith in friendship and reminding Nerevar of the duty to protect the faith and security of the Chimer from the godlessness and dangerous aspirations of the Dwemer.

Then Nerevar went to Vvardenfell for the last time, hoping that negotiations and compromises would again allow peace to be maintained. But this time, Nerevar and Dumac, who were friends, had a strong quarrel, and the Chimer and Dwemer started a war.

The Dwemer were well defended by the walls of their fortress on Red Mountain, but Nerevar's cunning allowed to lure most of Dumac's army into the field and hold it there, while Nerevar himself, along with Dagoth Ur and a small detachment, secretly made his way to the Chamber of the Heart. There Nerevar, king of the Chimer, met Dumac, king of the Dwarves, and both fell exhausted from grievous wounds and draining magic. Seeing that Dumac fell, and Dagoth Ur and the others were advancing, Kagrenac pointed his tools at the Heart, and then, according to Nerevar, he saw Kagrenac and all the Dwemer who were with him instantly disappear from sight. At that very moment, the Dwemer disappeared from everywhere without a trace. But Kagrenac's instruments remained. Dagoth Ur seized them and carried them to Nerevar, saying: “That foolish Kagrenac destroyed his own people with these objects. We must destroy them immediately before they fall into the wrong hands."

But Nerevar was determined to consult with his queen and his generals, who foresaw this war and whose words he was no longer going to despise. “I will ask the Tribunal how we should deal with them, for in the past they have shown wisdom that I have not found. Stay here, faithful Dagoth Ur, until I return,” so Nerevar instructed Dagoth Ur to guard the instruments and the Heart Chamber until his return.

Then Nerevar was carried to us, who were waiting for him on the slopes of the Red Mountain, and he told us all that had happened under the mountain. Nerevar said that the Dwemer used special tools to make their people immortal, and that in the Heart of Lorkhan lies unseen power. [Only later did we learn from other witnesses that Dagoth Ur considered the Dwemer dead, not immortal. And no one is allowed to know what really happened there.]

After listening to Nerevar, we gave the advice he asked for: “We should keep these tools under our care for the welfare of the Chimer people. Who knows if the disappearance of the Dwemer was not temporary - perhaps they were only transferred to a distant dimension, from where they may one day return, returning with them a threat to our safety. And therefore, it is necessary to preserve these tools, to study them and the principle of their work, in order to protect ourselves from danger for future generations.

And although Nerevar expressed serious misgivings, he decided to follow our advice, but on one condition: that we all together take a solemn oath before Azura that the tools would never be used in the unholy way that the Dwemer intended to use them. We readily agreed, and at the behest of Nerevar we swore solemn oaths.

Then Nerevar and I returned to the bowels of Red Mountain and met with Dagoth Ur. Dagoth Ur refused to give us the tools, saying they were dangerous and we shouldn't touch them. HE behaved strangely, insisting that he alone should be entrusted with the tools, after which we suspected that the possession of these items had somehow affected him. Now I am sure that he secretly learned about the power of the tools and desired to get them for himself alone. Then Nerevar decided to take the tools by force. Somehow, Dagoth Ur and his minions managed to escape, but we captured the tools and handed them over to Sotha Force for storage and study.

For several years we kept the oath we swore to Azura at Nerevar, but during this time Sotha Sil secretly studied the tools and solved their riddle. Finally he came to us, bringing with him a vision of a new world and its harmony, justice and honor for the noble, health and prosperity for the common people and the Tribunal as immortal patrons and mentors. Dedicated to the creation of this new world, we made a pilgrimage to the Red Mountain and were transformed by the power of Kagrenac's tools.

And as soon as we completed the rituals and began to learn our new abilities, the Daedra Lord Azura appeared before us and cursed us for transgressing our oaths. Using the power of foresight, she predicted that her hero, Nerevar, true to his oath, would return to punish us for treachery and make sure that never again this unholy knowledge could be used to mock the gods and oppose their will. But Sotha Sil told her: “The old gods are cruel and capricious, far from the fears and aspirations of the mer. Your age is gone. We are the new gods, born in the flesh, aware of and attentive to the needs of our people. Deliver us from your threats and censure, spirit of inconstancy. We are brave and full of strength and do not fear you.

And then, in that very moment, all the Chimer turned into Dunmer, and our skin became like ashes, and our eyes like fire. Of course, then we could only see what happened to us, but Azura said: “This deed does not belong to me, but to you. You have chosen your fate and the fate of all your people, and all Dunmer will share that fate with you, from now until the end of time. You think you are gods, but you are blind, and there is only darkness around. And Azura left us alone in the dark, and we all felt fear, but we took on a brave face and came out of the depths of the Red Mountain to build the world of our dreams.

And the world we created was glorious and noble, and the faith of the Dunmer is ardent and full of gratitude. At first, the Dunmer were afraid of their new appearance, but Sotha Sil turned to them and said that this was not a curse, but a blessing, a sign of their changed nature, a sign of the special favor that they would receive as New Mer, no longer barbarians who tremble before ghosts and spirits, but civilized Mer, communicating directly with their immortal friends and patrons, the three faces of the Tribunal. And we were all encouraged by the speech and vision of Sotha Sil, and we perked up. And over time, we introduced the rules and regulations of a fair and just society, and thousands of years of peace, equality and prosperity came to Resdayn, such as other, savage races did not know.

But Dagoth Ur survived under the Red Mountain. And as the light of our brave new world shone ever brighter, a darkness gathered beneath Red Mountain that was akin to the bright light that Sotha Sil drew from the Heart of Lorkhan with the Tools of Kagrenac. And we fought against the growing darkness, and built walls to fence it off from us, but it was not given to us to destroy it, for the darkness came from the same source from which our divine inspiration came.

And now, in modern-day Morrowind, reduced to the status of a subjugated province of the Western Empire, as the glory of the Temple fades and the darkness from Red Mountain deepens, we are reminded of Azura and the return of her promised hero. We waited, blind and in darkness, mere shadows that lost their flaming gaze, shamed by our folly, fearful of our doom, and hoping for our deliverance. We do not know if the outlander claiming to fulfill the prophecies of the Nerevarine is indeed our resurrected old comrade Nerevar, or a pawn in the hands of the Emperor, or a tool in the hands of Azura, or just a random upstart. But we strongly demand that you honor the doctrine of the Temple and respect the boundaries between the Hierograph and the Apograph and not divulge that which should not be spoken openly. Act as befits a faithful priest, remembering the vow of obedience to the canons and archcanons, and everything will be forgiven you. Resist me and you'll know what it's like to fight a god.

Which means "City of the Mighty Shield". county Vvardenfell is located on the island of the same name, a huge land mass, in the middle of which a giant volcano rises Red Mountain; the island is cut off from the Morrowind mainland by its surroundings Inland Sea . Part of the Padomaic Ocean, which is located north of Vvardenfell, is called Sea of ​​Ghosts.

Vvardenfell has only recently been opened for settlement and trade. Most of the population lives in the southwest and is concentrated in the ancient city of Vivec and the ancient centers of the Great Houses - Balmora (House Hlaalu), Ald'ruhn (House Redoran) and Sadrith More (House Telvanni).

dominating point Vvardenfell, Red Mountain, - a huge volcano in the center of the island. The Phantom Reach, a barrier that prevents the spread of disease-causing ash clouds called Pestilence and prevents pestilence from settling, surrounds the volcano's outer slopes. It can only be overcome through the Ghost Gate or fly over using levitation.

Such a weather phenomenon as ash storms is usually characteristic only Vvardenfell.

Map of Vvardenfell

Regions of Vvardenfell

The territory of Vvardenfell can be divided into nine main geographical regions, each of which is distinguished by its vegetation, climate, and landscape.

Ascadian Islands

Ascadian Islands- the green gardens of Vvardenfell, a land of lakes and rivers, small farms and plantations. This is a valley north of Vivec. To the west are Pelagiad and Balmora, to the north the green hills of the Western Highlands, to the northeast the fetid mists and lava lakes of Molag Amur, to the east the forbidding cliffs of Azura's Coast. The Ascadian Islands feature small farms and huge plantations. Marsh reed, corkwort (an inedible root vegetable) and communica (berry shrub), salted rice, as well as ash yam, black anther (flower), golden kanet (flower), green lichen, heather, Kamenevka (flower) and willow blossom (flower) grow here.

Bitter Coast

Bitter Coast- the west coast of Vvardenfell, from Seid Nin north to Gnaar Mok. The salt marshes and damp marshes of the area are uninhabited, with settlements located only at the convenient harbors of Gnaar Moka, Hla Ouda and Seyda Nin. The secluded caves and islands of this region, also called the Smuggler's Coast, are the site of a criminal trade, and frequent fogs and rains hide the small boats of violators from the tax collectors.

Gracelands

Gracelands- land of green pastures. Good soil and regular rains here encourage grass growth. Grazelands is located in the northeast of Vvardenfell, between Ashland and Azura's Coast. The village of Vos and the towers of Tel Vos and Tel Fir are located here. The Ashlanders of the Zainab roam the valleys with their flocks in search of new pastures. There are no roads here, but traveling across the open plains is not that difficult.

Western Highlands

Western Highlands extends from the Sea of ​​Ghosts in the northwest to Balmora, near which it runs between the Bitter Coast and Ashland. In addition to Balmora, large settlements in the area are the trading village of Gnisis, Ald'run, Caldera. On the north coast are the fishing villages of Ald Velothi and Khuul. Musk grows there (a type of flora that produces a substance with weak magical properties) and gathers chokeweed and rubrash (bushes).

Red Mountain

Red Mountain is a famous large volcano in the heart of Vvardenfell. At its heart lies the citadel of Dagoth Ur.

Mining

Raw ebonite

Raw ebonite- one of the most valuable substances in the Empire, and its largest deposits are in Vvardenfell. By itself, raw ebonite is an incredibly strong, dark purple vitreous substance, according to legend, the crystallized blood of the gods. Raw ebony is protected by Imperial Law, and without Imperial Permit, the extraction and export of ebony is prohibited. Smuggling ebony brings a lot of money, but is a very dangerous criminal activity in Vvardenfell.

raw glass

raw glass similar to raw ebonite, but less common. This substance is milky green. It is not as strong, but much lighter and more elastic than ebonite. Glass is commonly used in the elegant armor and weapons of the High Elves.

Minerals

Mineral components of commercial importance in Vvardenfell include:

Ash salts- gray crystals formed from the ash accumulated after ash storms in deserts and lava fields. Ash salts are often harvested from the remains of creatures such as ash slave, ash ghoul, and ash zombie.

Diamond- This is a transparent colorless gem, there are diamond mines in Vvardenfell.

Emerald is a transparent green gemstone with modest magical properties.

Ruby are translucent red gems that are rarely found on the surface, and much more often in the underground deposits of Vvardenfell.

Pearl- not a mineral component, but traditionally combined with precious stones due to their similarity to stone and external beauty.

Food of the locals

The staple food is salted rice, usually eaten as porridge mixed with scuttle (a cheese-like food made from huge domesticated beetles). Hacklelow leaves (a very juicy edible plant) can be eaten all year round, cooked or raw, but bitterwort can only be eaten boiled, it is very toxic when raw.

The most popular sources of protein are kwama eggs and domesticated guar meat. Nixhound meat is also eaten. Rat meat is food for the poor, has an unpleasant aftertaste. The most popular spirits are matzt (a local beer made from fermented salted rice) and sujamma (a strong bitter liquor).

The local population uses moon sugar and the skooma made from it as a drug.

Material used

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Planes of Existence:

Which means "City of the Mighty Shield". county Vvardenfell is located on the island of the same name, a huge land mass, in the middle of which a giant volcano rises Red Mountain; the island is cut off from the Morrowind mainland by its surroundings Inland Sea. Part of the Padomaic Ocean, which is located north of Vvardenfell, is called Sea of ​​Ghosts.

Vvardenfell has only recently been opened for settlement and trade. Most of the population lives in the southwest and is concentrated in the ancient Vivec city and ancient centers Great Houses - Balmore (House Hlaalu), Ald'rune ( House Redoran) And Sadrit Sea (House Telvanni).

dominating point Vvardenfell, Red Mountain, - a huge volcano in the center of the island. The Phantom Reach, a barrier that prevents the spread of disease-causing ash clouds called Pestilence and prevents settlement pestilence monsters, surrounds the outer slopes of the volcano. It can only be overcome through the Ghost Gate or fly over using levitation.

Such a weather phenomenon as ash storms is usually characteristic only Vvardenfell.

Map of Vvardenfell

Regions of Vvardenfell

The territory of Vvardenfell can be divided into nine main geographical regions, each of which is distinguished by its vegetation, climate, and landscape.

Ascadian Islands

Ascadian Islands- the green gardens of Vvardenfell, a land of lakes and rivers, small farms and plantations. This is a valley north of Vivec. To the west are Pelagiad And Balmora, to the north the green hills of the Western Highlands, to the northeast the fetid mists and lava pools of Molag Amur, to the east the forbidding cliffs of Azura's Coast. The Ascadian Islands feature small farms and huge plantations. Marsh reed, corkwort (an inedible root vegetable) and communica (berry shrub), salted rice, as well as ash yam, black anther (flower), golden kanet (flower), green lichen, heather, Kamenevka (flower) and willow blossom (flower) grow here.

Bitter Coast

Bitter Coast- West coast of Vvardenfell, from Seyda Nin north to Gnaar Moka. The salt marshes and wet swamps of this area are uninhabited, settlements are located only in convenient harbors. Gnaar Moka , Hla Ouda And Seyda Nin. The secluded caves and islands of this region, also called the Smuggler's Coast, are the site of a criminal trade, and frequent fogs and rains hide the small boats of violators from the tax collectors.

Gracelands

Gracelands- land of green pastures. Good soil and regular rains here encourage grass growth. Grazelands is located in the northeast of Vvardenfell, between Ashland and Azura's Coast. Here are the village Vos and towers Tel Vos And Tel Fir. Ashlanders The Zainab roam the valleys with their flocks in search of new pastures. There are no roads here, but traveling across the open plains is not that difficult.

Western Highlands

Western Highlands extends from the Sea of ​​Ghosts in the northwest to Balmora, near which it runs between the Bitter Coast and Ashland. In addition to Balmora, the largest settlements in the area are the trading village gnisis , Ald'ruhn , Caldera. On the northern coast are the fishing villages of Ald Velothi and Huul. Musk grows there (a type of flora that produces a substance with weak magical properties) and gathers chokeweed and rubrash (bushes).

Red Mountain

Red Mountain is a famous large volcano in the heart of Vvardenfell. At its heart lies the citadel of Dagoth Ur.

Mining

Raw ebonite

Raw ebonite- one of the most valuable substances in the Empire, and its largest deposits are in Vvardenfell. By itself, raw ebonite is an incredibly strong, dark purple vitreous substance, according to legend, the crystallized blood of the gods. Raw ebony is protected by Imperial Law, and without Imperial Permit, the extraction and export of ebony is prohibited. Smuggling ebony brings a lot of money, but is a very dangerous criminal activity in Vvardenfell.

raw glass

raw glass similar to raw ebonite, but less common. This substance is milky green. It is not as strong, but much lighter and more elastic than ebonite. Glass is commonly used in the elegant armor and weapons of the High Elves.

Minerals

Mineral components of commercial importance in Vvardenfell include:

Ash salts- gray crystals formed from the ash accumulated after ash storms in deserts and lava fields. Ash salts are often harvested from the remains of creatures such as ash slave, ash ghoul, and ash zombie.

Diamond- This is a transparent colorless gem, there are diamond mines in Vvardenfell.

Emerald is a transparent green gemstone with modest magical properties.

Ruby are translucent red gems that are rarely found on the surface, and much more often in the underground deposits of Vvardenfell.

Pearl- not a mineral component, but traditionally combined with precious stones due to their similarity to stone and external beauty.

Food of the locals

The staple food is salted rice, usually eaten as porridge mixed with scuttle (a cheese-like food made from huge domesticated beetles). Hacklelow leaves (a very juicy edible plant) can be eaten all year round, cooked or raw, but bitterwort can only be eaten boiled, it is very toxic when raw.

The most popular sources of protein are kwama eggs and domesticated guar meat. Nixhound meat is also eaten. Rat meat is food for the poor, has an unpleasant aftertaste. The most popular spirits are matzt (a local beer made from fermented salted rice) and sujamma (a strong bitter liquor).

The local population uses moon sugar and the skooma made from it as a drug.

Material used

Main areas and regions V The Elder Scrolls
Planes of Existence: